Please do not understand that I am making excuses for the 3D-Coat team, I am not defending the developers of 3D-Coat, but we have to recognize that 3D-Coat is a complex program, which is actually several programs in 1 and has a smaller team of programmers than Pixologic in the development of the program.Īctually, this kind of subject is very delicate to be commented on, because we 3D-Coat users do not see things as they are and we would like to have important tools and functions for yesterday. I understand that the ZBrush team was already in the market developing and specializing in the area of sculpture before 3D-Coat and that because they also have a lot of people developing within Pixologic. And I observed that many of these functions launched by ZBrush were similar to functions that already existed within 3D-Coat. What do you think?" and I created this topic shortly after seeing the release of the version of ZBrush 2018 when they implemented their Live Clay Brushes.Īt the time I was extremely frustrated, sad and disillusioned every time I was only observing year after year the essential and important tools and functions that an artist needs to be released by ZBrush and did not see the same process being performed inside 3D-Coat (mainly in the area of sculpture). It will be almost a year ago that I created the topic "Users, Shpagin and developers of 3D-Coat. I understand your feeling and your frustration, because I already felt that way. I agree with almost all of the above, but innovations come to the program with the same probability as winning at a casino. The reason for this is because 3D-Coat only works with alphas and 8 bit textures that limits the program in the definition and quality when applied to the surface of the mesh, since 8-bit grayscale images which contain 256 gray levels. In this test, you can see that in all examples in 3D-Coat (located to the right), the surface of the mesh showed more noises, pixallated effect and generated some imperfections in the geometry of the mesh (bad geometry). Please see a quick comparison of the same Cube created in ZBrush with 500 thousand polygons and then this cube was imported to 3D-Coat for the application of the same alphas that were used in ZBrush. This will help greatly in the process of sculpting and painting taking the program to a level of excellence and would prevent the surface of the mesh from becoming strange through alphas and textures of 8 bits. I believe one of the major important steps for 3D-Coat would be the program to accept to work with alphas, stencils and textures with 16 bits. 1) Alpha and Textures for 16 Bits: -> VERY IMPORTANT! Actually, it would be a lot of suggestions, but I'm going to get caught up in what seems to me to be the essential and really make a difference in our work. So with this feeling, I would like to suggest and share some suggestions that could make a big difference in our work related to this area. In my head it does not make sense to have to get a ZBrush license just to complete my work that I do with a lot of affection inside 3D-Coat. I know it's healthy to have a workflow that involves other programs, but honestly taking your work to ZBrush to be able to perform certain functions is very frustrating. Please do not misunderstand me, but on several occasions, I was a bit discouraged by the lack of tools and functions in 3D-Coat and thus making me take my work to other programs to be able to move on with my work. I have sculpted a lot in 3D-Coat which is a fantastic program, especially in Surface mode and I can tell you all in all sincerity that I really missed a lot of important tools and functions during my work and I believe most of you too. Since Shpagin commented that he was developing a new system of Brushes, then who knows, this topic could help in some way and at the same time you can comment, enrich and further strengthen this subject that is of the extrem importance for all of us who are users of 3D-Coat. My intention in creating this topic is to be able to contribute to the improvement of the Brushes, Alphas, Stencils and Textures system for 3D-Coat.
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